Dead Pixel Simulator

See what dead, stuck, bright and subpixel defects can look like before checking your own screen — at real size, at subpixel zoom, and on any background.

See the three common pixel defects

Tap a preset. The preview updates immediately.

Advanced simulator settings
Background

Full screen puts the simulated defect on your actual panel at true pixel size — the honest answer to "would I even notice one?"

Subpixel zoom

Each block is one pixel, split into its red, green and blue stripes. This is what a microscope shows and why a "dead" pixel and a "dead green subpixel" are completely different faults — one goes black, the other shifts the color of that single dot.

Dead vs stuck vs bright pixel

The same three defects, side by side. Switch the background and watch which ones change — that is the single most useful thing to know when you are trying to identify a dot on your own screen.

Dead / dark pixel

Every subpixel is off

Stuck red subpixel

The red subpixel is stuck on

Bright pixel

Every subpixel is stuck on

Each block is one pixel, split into its red, green and blue stripes. Switch the background and watch which dots change — that is the observation that tells the defect types apart on a real screen.

Type What you see Changes with the background? Worth trying to fix?
Dead / dark pixel A black dot, invisible on black No — stays dark No. Software cannot power it back on
Stuck subpixel A red, green or blue dot Partly — hides on its own color Yes, color cycling sometimes helps
Bright / hot pixel A white dot, obvious on black No — stays bright Sometimes. Try cycling, then claim
Dead subpixel A faintly tinted dot Yes — follows the background No, but it is also the least visible

Find the Dead Pixel

One black pixel is hidden somewhere on your screen. How fast can you find it? Good practice for the habit that actually matters — sweeping the panel in rows instead of letting your eyes wander.

Change difficulty

From simulation to the real thing

The simulator teaches the two habits that make real inspections reliable: scan systematically — sweep the screen in rows rather than letting your eyes wander — and check every background color, because each defect type is only visible against the right backdrop. A black dead pixel vanishes on a black background; a green stuck subpixel vanishes on green.

When you can consistently find the 1 px defects here, you are ready to run the real dead pixel test on a new monitor, a repaired laptop or that suspiciously cheap used phone. And remember the difference matters: colored dots can sometimes be released, black dots cannot.

Common questions

What does a dead pixel look like?

A dead pixel is a black dot that stays black on white, red, green and blue backgrounds. On a typical desktop monitor a single pixel is roughly 0.25 mm across, so it looks like a speck of dust that will not wipe away. It is invisible on a black background, which is why a proper test cycles through several colors.

What does a stuck pixel look like?

A stuck pixel shows as a small red, green, blue, cyan, magenta or yellow dot, most obvious on a black background. Because one or more subpixels are frozen on, the dot keeps its color while the rest of the screen changes — that behaviour is the giveaway.

What is the difference between a dead pixel and a stuck pixel?

A dead pixel receives no power, so it stays dark no matter what the screen displays and software cannot revive it. A stuck pixel has one or more subpixels frozen in the on state, so it glows in a fixed color — and rapid color cycling sometimes releases it. Dark dots are also treated more leniently than bright dots by most warranty policies.

How big is one pixel really?

On a 27-inch 1440p monitor a pixel is about 0.23 mm; on a 24-inch 1080p monitor about 0.28 mm; on a modern phone often under 0.06 mm. That is why a single defective pixel is far harder to see than people expect, and why practising on the simulator first makes a real inspection more reliable.

What this test checks

  • What each defect type looks like at true pixel size
  • How dead, stuck, bright and subpixel faults differ at subpixel zoom
  • Which backgrounds make each defect visible — and which hide it

Related tests

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